Tagged: glsl
2 articles
Low-Poly 3D Clouds in Three.js How the polygonal cloud background on this site works: a single InstancedMesh, jittered icosahedron geometry, cel-shaded clusters of flat blobs, fog, and mouse parallax. Read article Animated Fluid Background in Three.js: Simplex Noise and Fragment Shaders How the animated background on this site works: a fullscreen shader quad, FBM noise, domain warping, per-page colour palettes, and light/dark mode support. Read article