Tagged: three.js
Showing 1–5 of 8 articles
Low-Poly 3D Clouds in Three.js How the polygonal cloud background on this site works: a single InstancedMesh, jittered icosahedron geometry, cel-shaded clusters of flat blobs, fog, and mouse parallax. Read article Wireframe Ocean Waves in Three.js A low-poly wireframe ocean viewed from above. Simplex noise displacement, height-based colouring, and scroll-driven camera in under 350 lines. Read article Boids Flocking in Three.js 150 low-poly birds with separation, alignment, and cohesion. One HTML file, instanced rendering, vertex shader wing flapping. Read article Ghibli-Style Shaders and Frosted Glass in Three.js Cel-shading a procedural mountain scene with discrete brightness bands, edge detection outlines, and mottled frosted glass text panels. Read article Isometric Rooms in Three.js Four navigable rooms built from box primitives, arranged in a diamond and rotated with an orthographic camera. One HTML file, no build step. Read article