Three.js ExperimentsMay 25, 2026 Low-Poly 3D Clouds in Three.js How the polygonal cloud background on this site works: a single InstancedMesh, jittered icosahedron geometry, cel-shaded clusters of flat blobs, fog, and mouse parallax.
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Three.js ExperimentsApril 12, 2026 Wireframe Ocean Waves in Three.js A low-poly wireframe ocean viewed from above. Simplex noise displacement, height-based colouring, and scroll-driven camera in under 350 lines.
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Three.js ExperimentsApril 11, 2026 Boids Flocking in Three.js 150 low-poly birds with separation, alignment, and cohesion. One HTML file, instanced rendering, vertex shader wing flapping.
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Three.js ExperimentsApril 10, 2026 Ghibli-Style Shaders and Frosted Glass in Three.js Cel-shading a procedural mountain scene with discrete brightness bands, edge detection outlines, and mottled frosted glass text panels.
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Three.js ExperimentsApril 4, 2026 Isometric Rooms in Three.js Four navigable rooms built from box primitives, arranged in a diamond and rotated with an orthographic camera. One HTML file, no build step.
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